![]() You may want to reduce a card’s cost, add card draw or perhaps always start a battle with it a particular card in hand. If you have the relic Flame of Ignus, you’ll get an extra energy orb any time a card grants you one, which means you should aggressively draft cards that do just that – as well as more expensive cards and card draw, as you know you’ll be able to take advantage of them.Įven the cards in your deck can be modified thanks to Roguebook’s gem system. With blocking taken care of, this also means you can prioritise attacking or deploying allies that turn. If an enemy’s looking to attack for low damage repeatedly, then, you’ll want to end your turn with that hero at the front to basically negate the damage. If you have the relic Sturdy Shell, for instance, it gives the equipped hero five block each time he or she takes damage. These perks, after all, fundamentally inform your choice of cards to draft, as well as how to approach any given fight. ![]() How well does your strategy fit together, and are you taking full advantages of the two heroes you’d chosen at the start of the run? Can you deal with multiple foes or work around status effects? And do you have enough lethality to topple enemies that steadily build their power? There’s generally a lot to keep in mind, especially as the row of relics and talents at the top of the screen gets longer and longer. ![]() Working out how to best gather and use ink makes for an absorbing layer of overworld strategy.Įach enemy encounter, meanwhile, is an opportunity to test the cards, abilities, buffs and modifiers you’ve cobbled together so far. You’ll discover piles of gold that can be spent at each chapter’s shop, you’ll collect relics that can potentially power up your gameplan, and you'll stumble upon standalone events and mythical creatures. As you paint, you’ll come across opportunities to draft more cards, to transmute existing cards, and to build up your in-battle energy reserves. Every map starts out with large swathes of blank parchment and it’s only by using brushes and ink pots that you can reveal what’s on each tile. If you decide to tinker with this, I think an immense enjoyment can be reached.One of Roguebook’s most interesting points of differentiation is its overworld exploration. Though you can get an impossible deck -all epic cards, gems, and equipment, for example- trying to put three gem sockets in a card, or assign cards not belonging to your current heroes will likely result in a crash. You can also modify the deck your characters are using -for which browsing cards.json might prove invaluable-, though you'd be advised to keep things within the game's parameters. So, you can go to the line "brushes" or "gold" and adjust your current total. Why is this relevant? Because in the place where our saves are stored there is a file called run.json, where the data of your game is stored. It also contains the ID of each card in the game. ![]() This stores the text and other variables so that they can be properly shown in the game. The first one is cards.json, within the game files and can be opened with any text editor. So, there are two documents of interest here. NOTE: before making ANY changes to the file, I strongly suggest you make a copy of it, in case things go wrong. Please keep in mind that using this method might enormously alter your enjoyment of the game.Īlso keep in mind that this kind of alterations to the game files might result in unexpected behaviour, crashes, and so on. Also, I'm sorry if this has already been posted, I did a quick search and couldn't find anything. In case it is, please accept my apologies. Not sure if discussing the matter is forbidden.
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